Tag Archives: Zero-X

Zero-X: “Mission to Saturn”

Original run: TV21 #122 – #129

Writer: Angus P. Allan

Artist: Mike Noble

TV21 #123
TV21 #123

Fans are forever thankful that Zero-X got a far better run in comic book form than it did on the big screen, and its debut adventure was one of TV21‘s most stirring strips ever! What’s even better is that the initial sense of high thrills and riveting adventure wasn’t just a one off. Zero-X‘s third TV21 adventure, “Mission to Saturn”, doesn’t quite have the scope of the two-part epic “Return to the Red Planet”/”Prisoners of the Star”, but it’s still a fine entry in the Zero-X saga, and an oddly timeless tale of malfunctioning technology that other Anderson series failed to ouch upon.

“Mission to Saturn” begins with the Zero-X boys gearing up for another deep-space mission, this time to the second largest planet in the Solar System. The nutty professor Brian Trent and his Brainman-esque invention, a mobile computer capable of collecting and analysing data, are joining them for the mission, which has Captain Paul Travers uneasy. The team’s mission soon becomes compromised when Trent’s computer becomes sentient, acting on orders transmitting directly from Saturn itself! A routine mission becomes a desperate fight for survival for both the Zero-X crew and their enemy…

When people as me why I love Mike Noble, I show them this!
When people as me why I love Mike Noble, I show them this!

“Mission to Saturn” develops the marriage of internal conflict and outside enemy for the Zero-X crew, and condenses it down into a snappier affair than “Return to the Red Planet”/”Prisoners of the Star”, but thanks to the lightning-speed pacing of TV21, looses none of its drive.

Much of the strip’s internal conflict is derived from the insane Trent hell-bent on letting his contraption take them into the depths of Saturn, which perhaps weaken’s the story’s impact. Character development was not the reason one regularly bought TV21 back in the day, and Zero-X is perhaps the prime example of this. Trent plays his clichéd role of crazed scientist one found in all manners of retro sci-fi entertainment down to a T.

It’s fortunate for us then that “Mission to Saturn” never lets up on the action. After tangoing with the sentient techmobile contraption, the Zero-X crew find themselves at the mercy of yet anther self-aware technology, one that’s evolved from a deceased alien race and driven by a mad desire for survival by any means necessary. The simple act of these aliens capturing both the Zero-X crew and ship becomes a platform for some fantastic retro-futuristic proto-Star Wars space battles TV21 was well known for.

The computer aliens who the Zero-X crew come up against in the finale bear a striking resemblance in their concept to the Mysterons,  (even though such a back-story wouldn’t come until later for the Mysterons) but that lack of originality doesn’t detract from “Mission to Saturn”‘s cautious message about human beings’ over-reliance of technology. Both Trent and the alien civilisation allow themselves to become one with technology, although its debatable how the Zero-X gang managed to figure how exactly the alien menace had transformed from neutral beings to corrupt computers.

TV21 #126
TV21 #126

The Captain Scarlet connection is strengthened by “Mission to Saturn”‘s grim finale, in which both Trent and the alien civilisation meet a deadly fate in an extreme form of out-of-control technology. They become encased in an icy tomb, as if nature reclaims them from their mechanical selves.

“Mission to Saturn” remains a taut, gruesome tale of technology’s ability to overpower its creator. The fact that you’re reading this review online shows that the strip’s message remains as true as ever! Combined with some spectacular action and artwork (was Mike Noble ever on bad form?), it all makes for a top class TV21 adventure.

Have you read “Mission to Saturn”? Did it make you turn away from your laptops or smartphones? Let us know in the comments section below! You can read “Mission to Saturn” in Century 21: Classic Comic Strips from the Worlds of Gerry Anderson Vol. 4: Above and Beyond!

And many thanks to Thunderbirds Are Go writer Peter Briggs for making this episode of Operation Megaventures possible!

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Thunderbirds: “Solar Danger”

Original run: TV Century 21 #83 – #98

Writer: Alan Fennell

Artists: Frank Bellamy (#83 – #92), Don Harley (#93 – #98)

TV Century 21 #86
TV Century 21 #86

I guess it was only a matter of time before we got round to reviewing this juggernaut – seriously, this strip is  HUGE! It ran for nearly twenty issues in TV Century 21, that’s five months, nearly half a year! The fifth TV Century 21 adventure for International Rescue, “Solar Danger”, aka “Destination Sun”, “Operation Sunburst”, and “That One with the Giant Space Monster and the Sort of XL5 Crossover”, offered readers a dizzyingly fun début adventure for Thunderbird 3, but how does it stand up?

Pretty darn well, if you want a short, sweet review – but let’s expand!

“Solar Danger”, not unlike the first TV Century 21 tale for the poor man’s Tracy brothers those square-jawed space daredevils in Zero-X, “Solar Danger” is essentially two stories in one, with the first story aflame with some badass cosmic rescuing as Alan and Brains attempt to stop the sun from creating a meteorite colossal enough to destroy Earth. Spiralling out from their efforts, story number 2 then sees Alan and Brains having to tango with some Jurassic Park-worthy space monster on Venus.

solar1
That’s no moon, that’s a space stati… wait, no it’s not!

From my perspective, it’s rather difficult to review this as one story, because both the tales presented to us here are vastly different, even though one directly following on from the other,  but the division between stories is heightened by Bellamy taking on the actual sun-based part of the story whilst Harley tackles the Venus half. It’s not quite as loose as how “Talons of the Eagle” sequels “Mission to Africa”, but it’s close. Because of this, I’d be tempted to give “Solar Danger” a thumbs down. Was Fennel so excited at the thought of Thunderbird 3 getting its own adventure nearly a year after Thunderbirds had been introduced in TV Century 21 that he thought “F**k it!” and gave us two stories at once?

Mind you, both of these adventures are equal in their enthralling level of entertainment, the one thing TV Century 21 constantly mastered (put your hand down Joe 90, we’re pretending you don’t exist), and it’s hard to imagine a better opening blast for Thunderbird 3 in this comic.

solar2
This is what Jeff looks like in the morning before his coffee.

So let’s make things easy for ourselves and make this our own two-in-one offering for you. First up, “Solar Danger: Part Bellamy”!

-gives first half of comic a quick skim through-

Bloody Hell.

If people had a hard time swallowing the bitter pill that was Thunderbirds Are Go‘s take on real world physics, I dare them to read “Solar Danger”! The danger of the sun vomiting up enough physical matter to form a meteorite-type object capable of pulverizing everything in its wake is simple enough to digest, and makes for awesomely, stupidly fun reading, but if you didn’t enjoy how Thunderbirds Are Go tackled hydron colliders, you’d best find another comic.

Nevertheless, “Solar Danger: Part Bellamy” stands tall as not just another great example of what a fine working relationship they had, but illustrates how epic the proportions of their relationship could be taken. Bellamy’s depiction of International Rescue’s mammoth space rescue craft has such depth and scale to it, resulting in a story that’s dazzling to gawp at. I could almost let the included examples speak for themselves – I’m running out of ways to describe how awesome Bellamy’s artwork is!

solar3
“Don’t you come near me waving that red poky thing in my face!”

Harley’s artwork on the other hand is, unfortunately, less impressive. Throughout “Solar Danger: Part Harley”, his take on the Thunderbird machines and the I.R. boys appear muddy and lack the intricacy of Bellamy’s renditions, but he still brings a decent level of life to Fennell’s constantly galloping script. Ironically perhaps, he fares better when doodling away at the alien landscapes of Venus, complete with bizarre vegetation and Fireball XL5-worthy monsters. Arguably, Harley’s artwork matches the speed of Bellamy’s script, with it’s attention to thick, bright colours and panel sizes that rarely stray beyond medium.

It’s an interesting juxtaposition against Bellamy’s far more direct and eerie take on Venus, but when you gaze at that ocotpus-like creature in the final panel of Bellamy’s half, which takes up almost half of the 10th instalment’s second page (and looks gorgeous against the gargantuan Thunderbird 3 on the other page), you’re bound to be left certain as to who was artist better suited to this story.

TV Century 21 #93
TV Century 21 #93

Bellamy’s script itself is a flaming fireball of fun, although the first half of “Solar Danger” fares better than the second, which has that rather tiresome plot device of International Rescue having to rescue International Rescue. “Solar Danger: Part Bellamy” also generates a genuine sense of frightening isolation for Brains and Alan as their attempts to battle against the sun puts them in life-threatening danger. There’s even a little cameo from Commander Zero and Space City!

“Solar Danger” as a whole also features plenty of action in its story for the mecha-heavy fans of Thunderbirds. All five get to shine in “Solar Danger: Part Harley” when Thunderbirds 1 and 2 have to be equipped for space in order to save Thunderbird 3 from death by alien sea monsters. Even though “Solar Danger: Part Harley” is something of a drag because of the aforementioned plot device, there’s still a lot of punch to it, but one can’t help but wonder why Jeff didn’t call for a bit more help from the World Space Patrol sintead of spending all that time kitting out Thunderbirds 1 and 2! Kinda making a plot hole into a plot crater when the W.S.P. made an earlier appearance!

solar4
I don’t think windscreen wipers are going to cut it.

But when you’ve got a story involving vomiting suns, ravenous alien monsters, and all five Thunderbirds getting some action, such balls-ups can be forgiven. It’s hard to imagine the TV show pulling this story off in screen form, which in turn gives us another example as to why TV Century 21 was such a hit. It remained extremely faithful to its source material and yet took huge plunges into the unknown, often trying to outdo what the TV show could deliver in terms of entertainment. It didn’t always succeed, but by golly it made for ruddy good reading, and “Solar Danger” is a great example of the mission TV Century 21 set out to accomplish.

Despite some jarring oddities in plot and artwork, “Solar Danger” continues to be one of the most exhilarating Thunderbirds adventures TV Century 21 ever produced. It sure ain’t perfect, and sometimes it’s a messy affair, but theirs buoyancy in the mess – it crackles with so much energy that once you’ve finished reading it, you feel the need to call International Rescue to come save yourself once they’re done on Venus.

Does “Solar Danger” get your blood pumping? Let us know in the comments section or send us a tweet! You can read “Solar Danger” in Gerry Anderson: The Vintage Comic Collection Volume 2, Century 21: Classic Comic Strips from the Worlds of Gerry Anderson Vol 4: Above and Beyond, and possibly Egmont’s upcoming second collection of Thunderbirds strips!

Zero-X: “Return to the Red Planet”, “Prisoners of the Star”

Original run: TV Century 21  #105 – 109 (“Return to the Red Planet”), issues #110 – 121 (“Prisoners of the Star”)

Artist: Mike Noble

Writer: Angus P. Allan

zerox3I don’t know about you guys, but I’d hate to go bopping around the stars in Zero-X – it always struck me as the Titanic of Century 21. Whatever adventure Captain Sean Connery -ahemahemahem- I mean, Captain Paul Travers and the gang found themselves in, Zero-X seemed to just have a way of getting in to trouble. I don’t just mean the aliens they came a cropper with, I mean the huge, hulking starship would often run into technical difficulties. The craft itself bombed as spectacularly in Thunderbirds Are GO as the film itself – twice!

zx01Nevertheless, the good folk at A. P. Films probably saw more merchandise potential in the starship, and so Zero-X would go on to have its very own strip in the TV Century 21 comics. This two-part story (well, it consists of an introductory part and a more rounded part) takes place fairly swiftly after the events of Thunderbirds Are GO, and develops on both the appeal and purpose of Zero-X nicely.

The first part of this adventure, “Return to the Red Planet”, sees the Zero-X crew return to Mars in the Mark III Zero-X, presumably in order to continue their exploration mission. I say presumably because, well, it’s never really stated directly WHY they’re going back to Mars. And even then, their mission runs afoul due to a more-than curious scientist they have onboard, who takes a strong interest in the devilish Rock Snakes, who make a brief return here.

Unfortunately, that’s about all that happens in “Return to the Red Planet”. It’s an apt title actually, because that’s just about all Zero-X does. However, when venturing back to Earth, the crew are diverted to an orbital fuelling station in order to receive some top secret orders.

This is where the story REALLY starts folks!

zx02Where “Return to the Red Planet” had a mere five instalments to it, “Prisoners of the Star” was relayed to readers through a whopping 13 chapters, allowing for a far more interesting story to emerge. Arriving at the orbital fuelling station, Zero-X is fitted with an experimental engine and the crew are tasked with acting as space guinea pigs in order to see how well the engines work. However, unbeknownst to all, a prisoner convicted of murder steals away on-board Zero-X. Is he out to kill the crew? Or does he have another motive, one which may involve saving the entire human race from extinction…?

zerox1Involving treachery, deceit, Paul being placed up against a firing squad for his unconventional actions and a surprising twist in the tale mixed together with the traditional blitzkrieg action/adventure TV Century 21 was well-known for, “Prisoners of the Star” would have made a great sequel to Thunderbirds Are GO.

Mike Noble, perhaps the second best loved Anderson comic artist behind Frank Bellamy, has a softer and more rounded take on the worlds of Gerry and Sylvia Anderson than Bellamy, but it’s no less enjoyable. His depictions of outer space are gorgeously dreamy, whilst his take on the Zero-X ship itself is playfully faithful to the original.

When put together, “Return to the Red Planet” and “Prisoners of the Star” is an electrifying story with plenty of wham-bam-thank-you-ma’am action that manages to keep a strong hold on the actual plot. More than often, the action was given stronger focus than the plot in TV Century 21 strips, but here there’s a decent balance of both. Perhaps the story itself would have benefited from being fused into one, but given how this story is deliberately set after the events of Thunderbirds Are GO, “Return to the Red Planet” makes sense in whetting reader’s appetites and makes them want to know more of what happens to Zero-X. A belter of a story, and easily makes up for the rather lacklustre turn of events for Zero-X Thunderbirds Are GO. 

Have you read any of TV21’s exploits of Zero-X? What did you make of them? Let us know in the comments section below!

You can read both these thrilling Zero-X stories in Egmont’s ‘The Gerry Anderson Comic Collection’!